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Geometry Wars 3: Dimensions - Modes, Power Ups, Bosses and Why it's Called Dimensions

Written By Kom Limpulnam on Jumat, 24 Oktober 2014 | 17.20

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  1. Majestic Nights - Walkthrough Part 1
  2. Geometry Wars 3: Dimensions - Ruby Boss
  3. Top 5 Super Smash Bros. Announcements
  4. La Mariposa vs. Sarah on Crimson in Dead or Alive 5: Last Round
  5. Hitomi vs Mila on Danger Zone in Dead or Alive 5: Last Round
  6. GS News - Studio Behind Gabe Newell Threat Apologizes; EA Acknowledges NBA Live Series Issues
  7. Super Smash Bros. Nintendo Direct - 10/23/2014
  8. Quick Look: Sleeping Dogs: Definitive Edition
  9. Majestic Knights - Walkthrough Part 2
  10. We Check Out The New Stages in Dead or Alive Last Round
  11. EA SPORTS UFC - Simulation UFC 179: Aldo vs. Mendes
  12. Top 5 Skyrim Mods of the Week - Nuke Chickens from Space!
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17.20 | 0 komentar | Read More

Top 5 Super Smash Bros. Announcements

You need a javascript enabled browser to watch videos.

Play

  1. Majestic Nights - Walkthrough Part 1
  2. Geometry Wars 3: Dimensions - Ruby Boss
  3. Geometry Wars 3: Dimensions - Modes, Power Ups, Bosses and Why it's Called Dimensions
  4. La Mariposa vs. Sarah on Crimson in Dead or Alive 5: Last Round
  5. Hitomi vs Mila on Danger Zone in Dead or Alive 5: Last Round
  6. GS News - Studio Behind Gabe Newell Threat Apologizes; EA Acknowledges NBA Live Series Issues
  7. Super Smash Bros. Nintendo Direct - 10/23/2014
  8. Quick Look: Sleeping Dogs: Definitive Edition
  9. Majestic Knights - Walkthrough Part 2
  10. We Check Out The New Stages in Dead or Alive Last Round
  11. EA SPORTS UFC - Simulation UFC 179: Aldo vs. Mendes
  12. Top 5 Skyrim Mods of the Week - Nuke Chickens from Space!
Embed this video:

Please use a flash video capable browser to watch videos.

Sorry, but you can't access this content!

Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
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17.20 | 0 komentar | Read More

Xbox Sales: 2.4m Consoles Shipped Last Quarter

Microsoft sold about 2.4 million Xbox systems, both last gen and new, to retailers between July and September.

The software giant revealed the details to investors during its quarterly earnings report on Thursday, but did not specify further on how many of those shipped consoles had sold through to customers. Nor did it specify what proportion of consoles were Xbox One as opposed to Xbox 360.

Nevertheless the additional console on the market had helped drive combined Xbox sales up by 102 percent.

Microsoft launched the Xbox One on November 22 in 2013, and by December had sold about three million units to customers. Since then the corporation has not provided detailed sales figures.

Revenue for the Xbox platform climbed by 58 percent during the quarter, Microsoft said. Surface tablet sales were strong too, driving revenue to $908 million.

Overall sales for the corporation were mixed, with revenue at $23 billion (up 25 percent) while profits fell 8 percent to $5.8 billion.

"We are innovating faster, engaging more deeply across the industry, and putting our customers at the centre of everything we do, all of which positions Microsoft for future growth," said Satya Nadella, Microsoft's chief executive.

"Our teams are delivering on our core focus of reinventing productivity and creating platforms that empower every individual and organisation."

Filed under:
Xbox One

17.20 | 0 komentar | Read More

Sequel Confirmed for Creepy Horror Game Outlast

A developer who worked on Outlast, the unsettling first-person survival horror game set in an asylum, has said his team are now working on a sequel.

Philippe Morin, the co-founder of Outlast developer Red Barrels, has said the development team still has more ideas on how to approach the survival horror genre.

"After shipping the Xbox One version of Outlast, we took some time to analyse our situation and we quickly realised we had at least another horror game in us," Morin said in an interview with Bloody Disgusting.

"So, yes, we are working on Outlast 2. We're still a small indie studio, so we'll need a little bit of time to ship our next game, but hopefully it will be worth it."

For now, little is known of the Outlast 2 project. The first game shipped on PC in 2013, then later on PS4 and Xbox One, and set its story inside a derelict psychiatric hospital. The game was perhaps most recognisable for its use of horror in night-vision mode.

However, Morin said the studio is eager to try something different with the sequel.

"We have new ideas and themes we'd like to explore and we think we're cooking up something special," he said.

The critical response to Outlast was somewhat positive. GameSpot's Outlast review scored it a seven-out-of-ten and concluded: "Outlast's few weak moments are overshadowed by the effectiveness with which it so often gets inside your head and scares the hell out of you."

Filed under:
Outlast

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Get an Exclusive First-Look at Warhammer 40,000: Regicide's Troops in Action

Written By Kom Limpulnam on Kamis, 23 Oktober 2014 | 17.21

Warhammer 40,000: Regicide isn't your typical Warhammer game. The upcoming title from Hammerfall Publishing is a variation on chess that, according to the game's press release, will let you "turn a chessboard into a defensive gun line, power up your pieces, call in airstrikes, cast spells, and score a checkmate at the end of a chainsword."

The game is coming to PC first and will eventually roll out to mobile platforms as well.

Regicide's primary gameplay has two modes:

  • Regicide: where you "plan an attack and command your soldiers through multiple phases of combat."
  • Classic: where you "sharpen your tactics based on traditional chess rules, brutally executing violent kills in diverse battlefield terrains."

You can check out the new units in action in the above-embedded GIFs, or click through the image gallery below to see even more of the Ork and Space Marine models.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Warhammer 40,000: Regicide

17.21 | 0 komentar | Read More

Where The Legend of Korra Falls Short

How Platinum go from amazing to crap? Activision as publisher of a licensed tittle. When they announced this game I knew it would be bad. When was the last time Activision published a licensed game that was good? They are all low budget and short deadline games, where the developers did the best they could do with what they got, which isn't much. The fact is that Activision know a license will sell by itself, fans of the franchise will buy doesn't matter what, so why they would spend money and give the developers time to actually make a good game? It will sell in anyway and they already paid a lot for the license.

So, here is a tip: When a licensed game is announced and Activision is the publisher, the chance of it being good is near zero, doesn't matter who is the developer...


17.21 | 0 komentar | Read More

Free Version of Xbox Music to be Axed

The free version of Xbox Music, Microsoft's Spotify-like streaming service, will be axed within weeks.

Following the removal of the ad-supported free version, on December 1, the only way to access Xbox Music will be to sign up to a paid subscription. Users will have unlimited access to Microsoft's library of millions of tracks, providing they pay $10 (or £9) per month.

"We are focusing Xbox Music to deliver the ultimate music purchase and subscription service experience for our customers," the corporation said on its FAQ page. There was no further explanation as to why the company is abandoning its ad-supported service.

The move comes despite one of the leading music streaming services, Spotify, continuing to offer limited music access for free.

For the monthly fee, Xbox Music offers unlimited access to its music servers, as well as offline listening on PC, tablet, and smartphones. For Xbox One and Xbox 360 users specifically, the service allows users to stream from a library of about 90,000 music videos.

A free 30-day trial is still available.

Filed under:
Xbox One

17.21 | 0 komentar | Read More

Smash Bros. Wii U Nintendo Direct Scheduled for Thursday

@doomsday7teen  First of all Specs do not define Generations among consoles,  They never did.  Secondly, You said it yourself that you were tricked (by great marketing) into getting a PS4 with almost no worthwhile games. The only thing that proves is how hive-minded the market and average new-breed gamer has become. Everyone will obviously get the device that is most talked about these days, even if it isn't that good.

Nintendo Didn't F'up yet, we still have a couple years to go for these new consoles. Sales may not be what they wanted for now, but they're still pumping out high quality games. If they continue to do so, then maybe, just maybe, we may see others starting to realize that it's actually a great console.


17.21 | 0 komentar | Read More

The Evil Within Review

Written By Kom Limpulnam on Rabu, 22 Oktober 2014 | 17.21

The Evil Within is not a game that relies on cheap jump scares. It's driven by a slow, sustained, and deeply pervasive sense of dread that sets your mind racing at every crunch of glass beneath your feet and every distant groan from an unseen enemy. Much of this tension is thanks to the game's striking use of atmosphere, so gloomy and impactful it often borders on suffocating, but it's also a testament to an action-heavy combat system whose scant ammunition and immediate threat of death is just as demanding as it is satisfying. Were it not for the occasional stumble into moments of immense frustration and an aimless, sputtering story, The Evil Within could have been something truly great. What's left, though, is an uneven but ultimately captivating ode to the glory days of survival horror.

At the center of it all is Sebastian Castellanos, a detective called in to investigate a vicious collection of murders at a local mental hospital. The brief preamble leading up to this investigation is all the calm The Evil Within can muster, because from then on Castellanos is sent tumbling through a twisted and only occasionally coherent story involving supernatural apparitions, gruesome monsters, and a seemingly infinite series of nightmarish backdrops.

It's not a good story. Nor is it self-aware, lacking any trace of that cheeky, almost-a-Jill-sandwich charm of early survival horror games. It is genuinely, earnestly bad. Castellanos is a wooden and thoroughly uninteresting protagonist, a gruff cop with a dark past whose in-game journal actually contains the line, "I have to stay strong, but it's so easy to drown my thoughts in whiskey." Then there's the overarching plot, so meandering and slipshod with its constant jumps in and out Castellanos' tormented visions that this narrative trickery becomes routine, even numbing in a way. It's a saw whose teeth have been worn down by overuse.

So the world lacks context, but it doesn't lack impact. The Evil Within is a horror experience built on such an outstanding foundation--the chilling use of light and shadow, the menacing audio flourishes--that merely traversing its environments is enough to make your heart skip a few beats. Whether it has you exploring a derelict hospital ward splattered with blood and overturned wheelchairs, a ravaged urban center where aquatic monsters patrol its flooded streets, or even that most weathered of survival horror settings, the creepy mansion, The Evil Within transports you through a diverse assortment of places with one theme tying them all together: an absolutely terrifying sense of atmosphere.

The letterbox effect is odd at first, but you hardly notice it after a while.

There's more to contend with than eerie sights and sounds, of course. The Evil Within is full of grotesque creatures who relish every opportunity to rend you limb from limb. There are the vaguely human monsters that populate early chapters, wielding hatchets and hurling sticks of dynamite like super-charged zombies, but as the game wears on you're pitted against increasingly nasty and challenging foes. But no matter where you are in the game's lengthy story, death is never far around the corner. The Evil Within is a brutal experience where the slightest lapse in concentration can turn you into a pool of viscera on the ground.

As a result, caution and patience are your greatest allies in this fight for survival. Every handgun round feels precious, every healing syringe feels like it could be your last. But for as stingy as the game is with its resources, it's also rich in choices. Do you use that one remaining bullet to go for a headshot, or shoot your foe in the leg before rushing up and burning it with a match? Do you throw a bottle to lure that creature toward a trip wire booby trap, or risk dismantling the trap yourself and using those parts to craft a new crossbow bolt? The whole game is littered with these tense moment-to-moment decisions, always forcing you to be creative and resourceful with the way you approach each fight. But when your craftiness pays off and you manage to scrape through an encounter with your body intact, the payoff is immense.

That challenge scales well, too. Part of the enjoyment of slowly searching through each environment is the allure of finding green gel, which functions as currency for the game's extensive upgrade system. It's here that you can choose from options like increasing your sprint time, carrying more shotgun shells, or even reducing the sway on your handgun reticule. It's a great system that allows you to feel like you're adequately prepared for the ferocious monsters waiting for you in the game's later stages, but on your own terms and with your own strategy in mind. (Green gel isn't so abundant that you can upgrade everything; you really need to pick a path and stick with it.)

Part of the reason combat is so satisfying is the feeling that every last bullet is critical.

The Evil Within does a remarkable job of pushing you to your limit, but there are moments when it crosses that line and the experience suffers for it. One of the biggest culprits is the autosave system, a finicky and unpredictable thing that doesn't seem to behave by any consistent logic. It generally records your progress after major encounters, but there are times it saves your game mid-battle for no apparent reason, and others when it's been so long since you saw that little icon on the screen that you feel as though you're crawling through the desert in search of water, cursing the sun for its abject cruelty. You often find yourself playing through certain stretches again and again for no clear reason, the game's striking atmosphere becoming a little less impressive each time through . (Note: there is a manual save system, but it's generally only accessible at the start of each chapter, meaning the further you proceed, the more you surrender yourself to the whims of the autosave gods.)

The Evil Within's upgrade system provides a great incentive to explore the environments. Yes, that includes toilets.

A similar issue plagues some of the boss battles. The bosses are suitably terrifying, twisted monsters capable of making you shiver at the mere sight of them. And some of them make for great encounters, forcing you to take the same wits and creativity you've been refining in basic combat and dial them up to a whole new level. But others require you to perform these very specific, very obtuse secondary goals hidden somewhere in the environment. It's these fights that you need to plow through over and over and over until you figure out the right process, a chore made even more tedious by the game's glacial load times and habit of repeating the same boss introduction cinematic.

Other moments of frustration pop up throughout the campaign--invisible enemies, a recurring character who appears from nowhere to kill you instantly--which feel like clumsy missteps in an otherwise satisfying fight for survival. But it's a fight that anyone with a tough stomach should take on. Because for as much as The Evil Within does stumble, it always seems to recover. What it does at its core it does so well that all those issues floating on the periphery eventually fade away to reveal a satisfying if slightly blemished return to classic survival horror.


17.21 | 0 komentar | Read More

Attack on Titan Game Leaked on Australian Classification Board

A game adaptation of anime series Attack on Titan could soon be making its way to the West. A posting on the Australian Classification Board (via All Games Beta) reveals that a game titled "Attack on Titan" was yesterday granted the MA15+ rating for moderate impact themes, strong impact violence, and mild impact nudity.

According to the post, the classification was submitted by Spike Chunsoft and publisher by Atlus USA, and applies to "multiple platforms."

Spike Chunsoft released a 3DS game based on the Attack on Titan anime series in December last year, titled Attack on Titan: The Last Wings of Mankind. The game was initially launched in Japan and has not yet made its way to Western markets.

What do you think, could this be the Attack on Titan game that fans outside of Japan have been waiting to get their hands on? Let us know in the comments below.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
3DS

17.21 | 0 komentar | Read More
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