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Project CARS - Comic-Con 2014 Live Show

Written By Kom Limpulnam on Minggu, 27 Juli 2014 | 17.21

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Project Totem Floor Demo at Comic-Con 2014

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Sideshow Collectibles - Comic-Con 2014 Live Show

Comic-Con 2014: Nathan Fillion and the Rest of Firefly's Cast Reprise Their Roles in Firefly Online

Comic-Con 2014: Tons of Guardians of the Galaxy Content Coming to Xbox LIVE, Minecraft, and Other Games

Comic-Con 2014: Pacific Rim Oculus Rift Experience Puts You Inside a Giant Mecha

Comic-Con 2014: Shadow of Mordor's Inspiration Was Batman: Arkham, Not Assassin's Creed

Comic-Con 2014: Tekken X Street Fighter Remains in Development

Comic-Con 2014: Halo: The Master Chief Collection Gets Remastered Halo 2 Zanzibar Map

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Project Totem Floor Demo at Comic-Con 2014

The Hobbit's Massive Smaug Dragon Booth at Comic-Con 2014

Warmachine: Tactics - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Weapon Design Contest Winner (Americas)

Lords of the Fallen - Comic-Con 2014 Live Show

Sideshow Collectibles - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Link's Equipment

Comic-Con 2014: Marvel War of Heroes Trailer


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Sideshow Collectibles booth at Comic-Con 2014

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Robot Chicken - Animation Process

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Warmachine: Tactics - Comic-Con 2014 Live Show

Comic-Con 2014: Nathan Fillion and the Rest of Firefly's Cast Reprise Their Roles in Firefly Online

Comic-Con 2014: Tons of Guardians of the Galaxy Content Coming to Xbox LIVE, Minecraft, and Other Games

Comic-Con 2014: Pacific Rim Oculus Rift Experience Puts You Inside a Giant Mecha

Comic-Con 2014: Shadow of Mordor's Inspiration Was Batman: Arkham, Not Assassin's Creed

Comic-Con 2014: Tekken X Street Fighter Remains in Development

Comic-Con 2014: Halo: The Master Chief Collection Gets Remastered Halo 2 Zanzibar Map

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Project Totem Floor Demo at Comic-Con 2014

The Hobbit's Massive Smaug Dragon Booth at Comic-Con 2014

Warmachine: Tactics - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Weapon Design Contest Winner (Americas)

Lords of the Fallen - Comic-Con 2014 Live Show

Sideshow Collectibles - Comic-Con 2014 Live Show

Comic-Con 2014: Monster Hunter 4 Ultimate - Link's Equipment

Comic-Con 2014: Marvel War of Heroes Trailer


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Fenix Rage - Comic-Con 2013 Live Show

Written By Kom Limpulnam on Jumat, 25 Juli 2014 | 17.21

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Comic-Con 2014: Halo Nightfall Directly Leads Into Halo 5 Guardians

Disney Infinity: Marvel Super Heroes Gets September 23 Release Date

Comic-Con 2014: Guardians of the Galaxy Characters Confirmed For Disney Infinity

Comic-Con 2014: Custom Xbox Ones With Halo, Dragon Age Designs Up for Grabs

Comic-Con 2014: All of the Video Games, Tournaments, and Gaming Panels at the Show

Comic-Con 2014: Perform an Assassin's Creed Leap of Faith as Part of Ubisoft's Showing

Alien: Isolation - Comic-Con 2014 Live Show

Bayonetta 2 - Comic-Con 2014 Floor Demo

Disney Infinity: Marvel Super Heroes - Comic-Con 2014 Live Show

Fenix Rage - Comic-Con 2013 Live Show

Lords of the Fallen - Comic-Con 2014 Floor Demo

Shovel Knight - Comic-Con 2014 Live Show

Skylanders Trap Team - Comic-Con 2014 Live Show

Square Enix Batman Tour - Comic-Con 2014


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Disney Infinity: Marvel Super Heroes - Comic-Con 2014 Live Show

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Comic-Con 2014: Halo Nightfall Directly Leads Into Halo 5 Guardians

Disney Infinity: Marvel Super Heroes Gets September 23 Release Date

Comic-Con 2014: Guardians of the Galaxy Characters Confirmed For Disney Infinity

Comic-Con 2014: Custom Xbox Ones With Halo, Dragon Age Designs Up for Grabs

Comic-Con 2014: All of the Video Games, Tournaments, and Gaming Panels at the Show

Comic-Con 2014: Perform an Assassin's Creed Leap of Faith as Part of Ubisoft's Showing

Alien: Isolation - Comic-Con 2014 Live Show

Bayonetta 2 - Comic-Con 2014 Floor Demo

Disney Infinity: Marvel Super Heroes - Comic-Con 2014 Live Show

Fenix Rage - Comic-Con 2013 Live Show

Lords of the Fallen - Comic-Con 2014 Floor Demo

Shovel Knight - Comic-Con 2014 Live Show

Skylanders Trap Team - Comic-Con 2014 Live Show

Square Enix Batman Tour - Comic-Con 2014


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Bayonetta 2 - Comic-Con 2014 Floor Demo

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Comic-Con 2014: Halo Nightfall Directly Leads Into Halo 5 Guardians

Disney Infinity: Marvel Super Heroes Gets September 23 Release Date

Comic-Con 2014: Guardians of the Galaxy Characters Confirmed For Disney Infinity

Comic-Con 2014: Custom Xbox Ones With Halo, Dragon Age Designs Up for Grabs

Comic-Con 2014: All of the Video Games, Tournaments, and Gaming Panels at the Show

Comic-Con 2014: Perform an Assassin's Creed Leap of Faith as Part of Ubisoft's Showing

Alien: Isolation - Comic-Con 2014 Live Show

Bayonetta 2 - Comic-Con 2014 Floor Demo

Disney Infinity: Marvel Super Heroes - Comic-Con 2014 Live Show

Fenix Rage - Comic-Con 2013 Live Show

Lords of the Fallen - Comic-Con 2014 Floor Demo

Shovel Knight - Comic-Con 2014 Live Show

Skylanders Trap Team - Comic-Con 2014 Live Show

Square Enix Batman Tour - Comic-Con 2014


17.21 | 0 komentar | Read More

Alien: Isolation - Comic-Con 2014 Live Show

Comic-Con 2014: Far Cry 4 Contest Winner Will Play the Game on Everest

Comic-Con 2014: Final Fantasy Director Designs Wild New Batman Action Figure

Comic-Con 2014: Halo Nightfall Directly Leads Into Halo 5 Guardians

Disney Infinity: Marvel Super Heroes Gets September 23 Release Date

Comic-Con 2014: Guardians of the Galaxy Characters Confirmed For Disney Infinity

Comic-Con 2014: Custom Xbox Ones With Halo, Dragon Age Designs Up for Grabs

Comic-Con 2014: All of the Video Games, Tournaments, and Gaming Panels at the Show

Comic-Con 2014: Perform an Assassin's Creed Leap of Faith as Part of Ubisoft's Showing

Alien: Isolation - Comic-Con 2014 Live Show

Bayonetta 2 - Comic-Con 2014 Floor Demo

Disney Infinity: Marvel Super Heroes - Comic-Con 2014 Live Show

Fenix Rage - Comic-Con 2013 Live Show

Lords of the Fallen - Comic-Con 2014 Floor Demo

Shovel Knight - Comic-Con 2014 Live Show

Skylanders Trap Team - Comic-Con 2014 Live Show

Square Enix Batman Tour - Comic-Con 2014


17.21 | 0 komentar | Read More

Bombs and Barrages in Daggerstone Pass, WildStar's Newest Battleground

Written By Kom Limpulnam on Kamis, 24 Juli 2014 | 17.21

It was bound to be a slaughter. On my Exile team were 15 people connected by our professions--some of us games writers, some of us game developers at Carbine Studios; on the Dominion team were 15 organized guildmates calling themselves the Warmongers. We were decked out in standard gear provided to our max-level characters so that we might take part in player-versus-player matches on the WildStar test server; the Warmongers were clad in top-tier player-versus-player gear. Winning wasn't even a remote possibility. Neither was survival, for that matter.

Since that grueling match, WildStar's newest PvP arena and mode have been released to the game's public servers, and I'm here to say that you're in for a wild ride if you've taken to WildStar's hyperkinetic brand of online competition. The name of the map is Daggerstone Pass, and the name of the mode is Sabotage. The goal is to damage the opposition's base, and the most straightforward way of doing so is to capture one of three hold points (called uplinks), which calls in a gunship that periodically bombs the enemy's home. The more uplinks you capture, the greater the damage bonus. The cleverer way of proving your team's superiority, however, is to pick up the bombs that spawn near your own base, and carry them to your enemy's base, or even better, its fusion core. The trick here, however, is that bombs detonate once their timers count down, regardless of who is holding it, and where. This is a great way to damage an enemy's base, or to distract an aimless team while you capture uplinks. But it's also a great way to carelessly wound yourself and your teammates.

In many ways, the map feels much like a combination of WildStar's other arenas--a bit of Walatiki Temple's mask-ferrying, and a bit of Halls of the Bloodsworn's base-capturing. Daggerstone Pass is a rather expansive bit of real estate, however, so be prepared to jump on a hoverboard or a trask if you want to keep up with your opponents. The matches I played took all manner of twists and turns. Some battles were 20-player swarms at the center uplink, where I had to frequently leap out of harm's way while thanking the Old Gods of Mikros for my spellslinger's crowd-control skills. Smaller-scale clashes often blossomed near bomb-carriers, where my fellow Exiles and I tried frantically to keep our vital teammate healed while fending off the Dominion scum who had painted a bullseye on the carrier's back.

Daggerstone Pass also has a similar feel to the game's warplots, and that's not by accident. Jen Gordy, group content design lead, told our beleaguered team that while the map wasn't ready in time for WildStar's launch, it had still served as an inspiration for the game's 40-on-40 onslaughts. Carbine is bringing more than just new battlegrounds to the table, however. Says Gordy, "When we were launching the game, we were doing some tests and realized [the launch system] wasn't going to be as effective as we thought it was going to be. We have made some changes where your healing and damage efficiency for player-versus-player combat is reduced when you're in instanced PvP and open-world PvP. You make up for that deficit using the new PvP power stat, which adds to your damage and healing capabilities. The relationship between offense and defense is now a fairly straightforward linear relationship, where before it was a little bit muddled, and it was very hard to explain how you were affected."

The result: if you aren't wearing PvP gear, you are gonna get wrecked if you're facing a better-prepared team. I can certainly attest to said wreckage, having come out of three matches versus pre-made teams with three losses and a resulting foul mood. I wasn't helping matters, of course, asking various questions about the new content rather than formulating winning strategies with the team. And let's not talk about the time I picked up a bomb and it exploded in my grasp about seven seconds later. No--let's definitely not talk about that. Instead, let's talk about the terrible WildStar puns the games writers and developers made while playing. "You guys are really Draken me down right now." "We've got 20 seconds left to Chua on the fat." "This is starting to get a bit Mechari-anical now."

You can get acquainted with Daggerstone pass once you reach level 30, but be prepared for a particularly savage display of guns and blades in this one. Let my battle scars be a lesson for everyone.

Filed under:
WildStar
PC

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Average US Game Dev Made $83k in 2013; Females Made 14% Less Than Males

The average salaried game developer in the United States made $83,060 during 2013, according to Gamasutra's annual salary survey, which reflects data from more than 4,000 developers.

That's a small drop from 2012, when the number was $84,337, but it's also more than what was earned by female developers on average. Again, looking at salaried positions in the US, men made an average of $85,074, compared with $72,882 for women. In other words, women earned an average of 86 percent of what men did, although this figure varies depending on the position. For instance, women in the audio field made 68% of what men in that field do, while women designers earned 94% of what their male counterparts do.

The gender wage gap remains a problem not just for the games industry, but the economy as a whole. The report notes that 86 percent is actually a higher figure than the national average, which sees females make 77 percent of what their male counterparts earn.

Fourteen percent of those who participated in the survey indicated they were laid off during the course of the year. (That figure had been dropping each of the three prior years.) On the other hand, 60 percent saw their salary increase as compared with what they made during 2012.

Of the fields covered in the survey, "business and management" proved to be the best-paying area in the US ($101,572 average salary), followed by audio professionals ($95,682) and programmers ($93,251). Quality assurance ($54,833) was at the bottom of the list.

Also of note are salaries for independent developers who were surveyed. Leaving out those who made less than $10,000 or more than $200,000, non-salaried indies working on their own earned $11,812 on average. Those working on a team made significantly more, earning an average of $50,833.

You can check out the full report in this PDF. It's full of interesting facts, like a breakdown of the highest average salary by state--California was number one, followed by Washington and North Carolina.

What stands out to you most about these figures? Let us know your thoughts in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com

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