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Oddworld New 'n' Tasty Wii U Facing Challenges, but Not Canceled

Written By Kom Limpulnam on Senin, 20 Oktober 2014 | 17.20

The Wii U version of Oddworld: New 'n' Tasty, the remake of Oddworld: Abe's Oddysee first released on PlayStation in 1997, is having some trouble, but it's not canceled.

Speaking on the Fragments of Silicon podcast, the series' creator Lorne Lanning said that publisher Oddworld Inhabitants is facing challenges, but is committed to bringing the game to new platforms, especially the Wii U.

"If you're going to make a game for the Wii U it better run on the 8 GB unit, otherwise it's not really a Wii U game. I'm desperate to get on Nintendo, I believe it will resonate with that audience."

The Wii U comes with either 8 or 32 GB of storage, and Lanning said that the limited space is posing a problem.

The Oddworld Inhabitants Twitter account later clarified the situation: "New 'n' Tasty is not cancelled on Wii U," it said. "We are currently having challenges with the platform that we are striving to overcome. Regarding Wii U, while supporting the 8GB model is a consideration, it is neither a deal-breaker nor the only challenge."

New 'n' Tasty is currently only available as a downloadable title on PlayStation 4, but PlayStation 3 and PlayStation Vita versions will follow with Cross-Buy support. PC and Xbox One versions are in the works as well.

GameSpot's review of New 'n' Tasty on PS4 gave the game an 8/10 for its gorgeous graphics and deep and engaging puzzle platforming.

Filed under:
Oddworld: Abe's Oddysee - New 'n' Tasty

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AU New Releases: Bayonetta 2 Launches Exclusively on Wii U

Platinum Games' critically-acclaimed action game Bayonetta 2 will be released exclusively for the Wii U at Australian retailers this week.

The game is a sequel to 2010's Bayonetta, which was released for Xbox 360 and PlayStation 3 and is included with Bayonetta 2. Like its predecessor, Bayonetta 2 follows the story of the titular Bayonetta in her fight against angels and demons.

The game is one of the few to have scored a perfect ten on GameSpot. Editor Mark Walton praised it for its "stunningly deep, yet accessible combat system" and "relentless, action-packed pacing" in our review. To see what everyone else is saying about it, check out our review roundup.

Fans of Sid Meier's Civilization series can look forward to this week's release of Civilization: Beyond Earth. As the name suggests, the turn-based strategy game sees players lead an expedition into space to colonize a new planet. Decisions made early in the game will have a large affect on subsequent gameplay.

Beyond Earth was announced six months ago during PAX East. The game marks the first time a Civilization game explores the future of the human race, as opposed to playing in the past. Beyond Earth's science-fiction setting will undoubtedly be familiar to fans of Firaxis' 1999 hit, Sid Meier's Alpha Centauri, as both share a similar, humans-on-an-alien-world premise.

For more details on games out at Australian retailers this week, check the list below.

October 21, 2014

Disney Fantasia: Music Evolved (Xbox One, Xbox 360)

October 23, 2014

Just Dance 2015 (Xbox 360, Xbox One, PS3, PS4, Wii, Wii U)

Shadow Warrior (PS4)

October 24, 2014

Sid Meier's Civilization: Beyond Earth (PC)

October 25, 2014

Bayonetta 2 (Wii U)

Disney Magical World (3DS)

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Bayonetta 2
Sid Meier's Civilization: Beyond Earth

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FIFA 15's Reign Atop UK Chart Extends to Four Weeks

Electronic Arts' FIFA 15 has maintained its dominance in the UK chart after recording a fourth week at number one. The soccer sim has now remained at the top of the chart for a whole month despite recent challenges from major titles such as Alien: Isolation and Middle-earth: Shadow of Mordor.

New survival horror title The Evil Within enters at second place, ahead of another debutant, Borderlands: The Pre-Sequel. Those two new entries push Shadow of Mordor from third to forth, while Forza Horizon 2 whittles down to fifth.

Alien: Isolation is showing less staying power than its peers, falling to sixth with a 70 percent drop in sales.

Codemasters latest Formula One title, F1 2014, debuts at tenth.

The full chart follows:

  1. FIFA 15
  2. The Evil Within
  3. Borderlands: The Pre-Sequel
  4. Middle-earth: Shadow of Mordor
  5. Forza Horizon 2
  6. Alien: Isolation
  7. Destiny
  8. Driveclub
  9. Minecraft: Playstation Edition
  10. F1 2014

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
The Evil Within

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Breakthrough for Driveclub as "Majority" of Players Can Now Connect

Evolution Studios, the studio ultimately responsible for the prolonged connection problems affecting Driveclub, has said that the "majority" of the game's players will now be able to connect online.

Driveclub's launch two weeks ago was marred by severe connection problems due to errors within the game's netcode. Many players were unable to play the game online, while the free PS Plus edition has been delayed.

Representatives for Evolution have since been proactive in engaging with the community, frequently updating its Facebook fan page and releasing several patches to help restore connections.

On Saturday, the studio suggested it had overcome one major hurdle, writing: "We're still improving server performance to get all of you enjoying full online connectivity together, but the majority of Driveclub players should now be able to connect and play online."

It added: "We will continue to keep you informed as we make progress and we know we've said this before but we mean it: We know how frustrating it is when you can't get connected and we feel it too. We are working flat out to get online sign-in, multiplayer racing and leaderboards running smoothly for everyone, all of the time."

Prior to the release of Driveclub, Evolution and Sony had agreed to release a free abridged version of the game to PS Plus subscribers. However, due to the online connection problems, coupled with the likelihood that a surge of new players would make matters worse, Sony decided to postpone the PS Plus edition.

It is still unclear whether the PS Plus edition will be released.

Evolution Studios hasn't ruled out compensating those affected by the problems.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Watch Call of Duty: Advanced Warfare's Launch Trailer

Written By Kom Limpulnam on Minggu, 19 Oktober 2014 | 17.20

"What you're seeing here is advance warfare," actor Kevin Spacey's character Jonathan Irons tells the camera as a drone zooms by in this latest trailer for Call of Duty: Advanced Warfare. Indeed it is.

The game is still more than two weeks away from release, but this new "Gameplay Launch Trailer" gives us a good look at the single player campaign, with a few glimpses at some of the explosive set pieces the series is known for.

In the game, players step into an advanced exoskeleton as Jack Mitchell, a soldier in a special unit working for Atlas, the Private Military Corporation led Spacey's character, Jonathan Irons.

It's the first Call of Duty game developed on Activision's new, three-year cycle for the juggernaut franchise. In announcing the new schedule earlier this year, Activision Publishing CEO Eric Hirshberg said this move will allow developers to have extra time to not only create new features to help push the brand forward, but also so they can spend more time polishing each game.

Advanced Warfare launches November 4 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Preorders for the game, however, unlock on November 3 through the Day Zero Edition. For more, check out GameSpot's previous coverage.

Filed under:
Call of Duty: Advanced Warfare

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Aural Archeology - Diggin in the Carts with Nick Dwyer

The melodic loops from classic games such as The Legend of Zelda, Contra, and Street Fighter II are forever etched into the minds of video game fans who grew up during the 8- and 16-bit era. Though the target hardware is considered primitive by modern standards, talented musicians and engineers of the day didn't let limited audio channels stand in the way of their creative spirit; they embraced the given hardware, and in many cases, found ways to exploit it.

Not content to simply re-listen to their favorite songs, a pair of intrepid documentarians from New Zealand set out to locate the musicians from Japan who're responsible for creating some of the best game music of the 80s and 90s. Teaming up with the Red Bull Music Academy, an initiative started in 1998 to bring music workshops and festivals to different countries around the world, the duo of Nick Dwyer and Tu Neill met with well known composers like Nobuo Uematsu and Hitoshi Sakimoto of Final Fantasy fame, but also the hidden gems of the gaming world, like Junko Ozawa from Namco.

Speaking with Dwyer, I was reminded why the music from that era is so memorable, and in many cases, special. It was the passion of the artists and their dedication to giving the player an unforgettable aural experience. For Nick, his obsession with video game music began during the heyday of the Commodore 64.

"Growing up, I had a Commodore 64 and that changed my life. That was my introduction to electronic music. I was so into the music of my Commodore 64, and when I was about seven, I used to record soundtracks to my brother's dual tape deck. When I was about ten years old, my older brother moved to Japan, bought a GameBoy and sent it back to New Zealand, and we also got a Super Famicom. He sent over Dragon Quest and Final Fantasy, and I was so excited. But, I couldn't play them, so I bought a Japanese dictionary and started to learn Japanese to play those games. I just completely and utterly fell in love with the music, especially Final Fantasy. Those game soundtracks played such an important role in shaping me musically. Considering how interesting the music of those games were to us, we still know very little about the composers. Some of those soundtracks played more in our households than pop music at the time."

Co-creator of Diggin in the Carts, Nick Dwyer

Nick's passion drove him to create Diggin' in the Carts. In order to make the series work, he needed to not only track down the composers behind Japan's most memorable soundtracks, but he had to get permission from publishers--Namco, Capcom, Sunsoft, and Konami, to name a few. This was a difficult task that required a lot of legwork, and a lot of business cards.

"There were definitely a lot of difficulties, and there was only so much that I could do in pre-producing a series like this in New Zealand. The way Japanese culture works, you've got to meet them face to face and exchange a business card. Literally, as soon as we moved from New Zealand mid April, it was crazy, it was all on. We had to meet everybody first and just show them how passionate we were, you know? I guess that's what did it."

"The most difficult part of making the project was that we were essentially making a series about other people's copyright, and those people also happened to be some of the largest corporations in Japan that fiercely guard their copyrights. Some of the copyrights are some of the most iconic copyrights of the 21st century. I just kept meeting them and showing them that we were really passionate about the story and then little by little they finally went 'alright, we admire your passion.' The same thing with the composers. some were really hard to track down and we had to meet friends of people who knew of these people. Slowly but surely people came on board. I think now that they've seen it as well, a lot of them are really happy to have been a part of it. But it was a long, long process. It was a lot of meishi (business cards) being handed out and the biggest lesson I learned from this whole series, and the best advice I can give anyone who wants to do any kind of business in Japan, is to never, ever, ever forget to bring your meishi to a meeting."

Considering how interesting the music of those games were to us, we still know very little about the composers. Some of those soundtracks played more in our households than pop music at the time.

As Nick and Tu began to meet composers, some who still work in games and others who have moved on, they realized that this wasn't just a chance for them to uncover anecdotes and secrets from gaming's past; it was a chance for them to inform their subjects of the impact their work had on a generation of gamers and musicians. Some of them had no idea that, 20 years later, their music was being celebrated in YouTube videos and live performances. There was one composer that Nick and Tu met who was profoundly impacted by this realization. He quit making music for games before the advent of the internet, and was amazed that his music was celebrated, let alone remembered, by people halfway across the world.

"Musashi Kageyama, who's in episode two. Really, it was people like that which we were so happy to have in the series. Someone like Kageyama-san...it's such a unique thing, the notion of Japanese video game music, because a lot of these guys, you know they're musicians. But, especially back in the day, it was a very salaryman situation that they're in. They've got a job at a big company and they make music to these game at a deadline, they clock in and out of work like regular company employees, and back in those days they had absolutely no feedback on how their music was being received. It's one of the rarest things to be creative and have absolutely no idea what people think of your music. With Kageyama-san, he left, he couldn't handle anymore and he stopped making game music in the mid-90's. He had absolutely no idea that the music he made 20 years ago sitting in his tiny office in some way had an impact around the world. It's inspired him to get back into making music again, which I think is really beautiful."

Musashi Kageyama, composer of the soundtrack for Gimmick, a highly sought after Famicom game with one of the generation's best sound tracks.

One of the prominent threads running throughout the series was that women played a massively important role in forming the most recognizable soundtracks of the day, but they rarely received the same level of recognition as their male counterparts. Dwyer points out that not only were there more women working behind the scenes than most people realize, but at one company, they were the rule, not the exception.

Most of the members of Capcom's Sound Team during the 80s and 90s were women, and they're responsible for some of the company's most memorable and historical soundtracks.

Man, it was huge. It's something that we definitely wanted to highlight. You know, in episode one, Junko Ozawa, she laid down the foundations for that Namco sound. And she's just, oh my God, the most sweetest, incredible woman. At Namco at the time there were a lot of other female composers as well, but the big one was Capcom. In the late 80s, virtually 80% of the sound team was women. It was Yoko Shimamura; it was Manami Matsumae, who of course did Mega Man on the NES; also this amazing woman called Mari Yamaguchi who did soundtracks for Super Ghouls and Ghosts, and a number of other games; Junko Tamiya who did Strider. There's an amazing photo if you Google Capcom sound team, you'll see this amazing photo that's got them on a work business trip, and it's all women!"

"And the most amazing thing is, when you think about Capcom in the late 80s, it was making very testosterone heavy games, be it Final Fight or Street Fighter II, and it was these really sweet, amazing women, making really manly, tough music."

"A number of the companies were very smart and they really cared about music; that's the one thing that's come across is that companies like Konami, companies like Capcom, they really knew that the power of music was a really key factor in the games. I really loved researching that whole thing and finding out just how influential and key female composers were, especially that 16-bit era."

Diggin' in the Carts was released as a series of episodes over a series of two months, and you can watch all of the episodes now, over at the Red Bull Music Academy website.

Filed under:
Contra (1987)
Mr. Gimmick
Streets of Rage

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Final Fantasy XIV Heavensward Expansion Announced

Square Enix has announced Heavensward, the first expansion pack for its MMO Final Fantasy XIV, will release in spring 2015.

The Game's director Naoki Yoshida announced the news in his keynote at the Final Fantasy XIV Fanfest event in Las Vegas. Heavensward, which will be part of the 3.0 update to the game, will raise the level cap to 60, and introduce new Primals, dungeons, high end raids, and jobs.

The game will get a new playable race. Yoshida didn't say which race, only that it's not Viangaa, as previously rumored.

Players will also be able to build airships to explore "Ishgard and beyond," and new huge open areas in the game.

The expansion will focus on the Dragonsong War, a thousand-year conflict between Ishgard and Dravania that players will have to end.

Square Enix said that it will reveal more information about the expansion at the London Fan Festival on October 25.

Final Fantasy XIV: A Realm Reborn was released in August last year for the PlayStation 3 and PC, followed by a PlayStation 4 launch in April this year. For more on the game, check out GameSpot's reviews.

Filed under:
Final Fantasy XIV Online: A Realm Reborn

17.20 | 0 komentar | Read More

Watch Dogs for $20, Assassin's Creed IV for $18, and More in GameFly Sale

Game rental service GameFly is currently holding an under $20 October sale that includes some great deals, especially on Xbox One games, assuming you don't mind buying used copies.

Some highlights for Xbox One games include Watch Dogs for $20, Assassin's Creed IV Black Flag for $15, and Plants vs. Zombies: Garden Warfare for $18.

Check out a full list of games included in the sale below.

Xbox One

PlayStation 4

Xbox 360

PlayStation 3

Shipping is free on all games, and offers are good while supplies last or until 10 a.m. PDT, October 20.

Which games are you thinking about picking up? Let us know in the comments below.

Filed under:
Xbox One
PlayStation 4
Watch Dogs
Assassin's Creed IV: Black Flag

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An important message to our users regarding online harassment

Written By Kom Limpulnam on Sabtu, 18 Oktober 2014 | 17.21

In recent weeks, an increasingly fervent debate has raged online about video games. Some of this debate has focused on ethics in game journalism, but some of it has consisted of vicious and abhorrent attacks on individuals and groups within gaming, particularly on those calling for a more open and inclusive games industry. The GameSpot team is made up of a diverse group of passionate gamers who care deeply about the future of this medium. We have had many discussions internally over the last week about what should be said on behalf of the site staff regarding the recent events in the industry, and we felt it was important to release a short statement to make it very clear where we stand.

Over its 18 years of existence, GameSpot has often commented on the cultural impact of gaming as the medium rapidly rose in popularity and significance. At the same time, GameSpot has always remained focused on one key thing: video games. We want this site to be a celebration of the medium, a great place to discover and discuss video games, and an inclusive place where any game fan should be able to share his or her voice. Although we consider any debate dealing with game journalism ethics to be vitally important, we do not condone any actions that are meant to harass, bully, or intimidate others. We also refuse to give oxygen to a disturbing minority who seek to use this debate as an excuse for their own appalling actions.

We believe that gaming has a bright, inclusive future ahead of it, and the industry is strong and diverse enough to accommodate games and gamers of all types. However, the medium that all of us care for so much will only grow as long as we continue to treat people who make, play, and talk about video games with respect. Our own belief is that actions speak louder than words. We choose to lead by example — through the content we create, the staff we hire and the way we conduct ourselves — and to not feed the grotesque and appalling behaviour of some individuals. We are not planning further comment on this, but note that we will continue to reinforce our site's zero tolerance policy for anything constituting harassment of our users, our staff, or indeed, anyone else, for doing nothing more than sharing an opinion or being different.

NOTE: We've been having some issues with the comment system below. Feel free to discuss this over in the forum here: www.gamespot.com/forums/games-discussion-1000000/important-message-to-our-users-regarding-online-ha-31628666/

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Watch the Entire Final Fantasy 15 Tokyo Game Show Panel, Now in English

Earlier this year during the Tokyo Game Show, Square Enix hosted an extended Final Fantasy XV presentation, and now you can watch the entire thing with English subtitles.

Since this happened last month, you won't learn any amazing, new details or see gameplay that hasn't already been shared. But there are lots of small, interesting facts you might not have heard about yet. A few examples:

  • There's going to be a jump button, and weapons will have skills associated with them. So three of your combat options will be the "basic Assault button," a Skill button, and Jump
  • The player character designs were influenced by Kingdom Hearts
  • The combat bears some similarities to Final Fantasy Type-0, but it's "shaping up to be it's own thing."

While timing for release of FFXV is still unconfirmed, players who purchase Type-0 will get access to a FFXV demo that will be titled "Episode Duscae."

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Final Fantasy XV

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