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Latest Wii U Update Offers System-Wide Tweaks and Folder Options

Written By Kom Limpulnam on Selasa, 30 September 2014 | 17.20

Nintendo has begun to roll out version 5.2.0 of its Wii U operating system, which implements a number of changes, tweaks, and additions.

Chief among the changes is the option to create folders on the console's home page, allowing users to better organise and arrange their software. Meanwhile, a download management icon will now feature on the home screen, giving users a more direct view of their download queue.

Nintendo has also tweaked its quick-start menu--a fairly recent addition to the operating system that allows users to jump into games and applications moments from booting the console, bypassing the Miiverse and homepage. With the latest update the quick-start menu can now be activated in more ways, and certain applications can be removed from it.

The design and layout of its home menu has also been refreshed with various background changes that should enhance system stability.

The changes come ahead of the release of Super Smash Bros for Wii U, which is the latest major Nintendo game to launch on the console. The game's release date has yet to be officially confirmed, but the latest retail leak suggests the game will ship on November 21.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
Wii U

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Hotline Miami 2: Wrong Number - Gameplay

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Gauntlet Review

In some sense, the world already has a series that carries on the Gauntlet legacy; it's called Diablo, and clearly, it's done all right for itself over the years. That said, while Diablo is accessible, it's not the kind of game you'd have found swallowing up quarters for quick 10-minute sessions back when arcades were still profitable. As such, there's room in the current landscape for something far less ostentatious.

The Gauntlet reboot wants so very badly to be that game, and on some level, it is. The formula has changed little since the 1985 original. You have four classes: warrior, valkyrie, wizard, and elf, and after a short introduction to the controls and the personalities--there's some mild but enjoyable Terry-Pratchettesque banter between the heroes throughout--you walk through a door, down a hallway, and then jackhammer the attack button into oblivion for the next six hours, laying waste to skeletons, cave monsters, trolls, and sorcerers. When you're done clearing enough rooms of them, and you've collected enough keys, eaten enough meat, and stolen enough gold, you find the exit. You rejoice. You repeat.

The first stages of nu-Gauntlet almost give the impression that the game requires just as little thought as its arcade forebears did. The good news--and the bad--is that this is not the case. Like the best of the best in this genre, Gauntlet does surprisingly solid work making each of the four characters play wholly differently from each other. The warrior is a straight top-down brawler; the valkyrie is a defensive, reactionary, strategic class; playing the elf is like playing a twin-stick shooter; and the wizard is an escapee from a real-time role-playing game, whose attacks involve two-button combinations that change spells from simple fireballs and beams of ice to full on cyclones summoned up to level the playing field. Put all four characters in the same level for some cooperative adventuring, and you've got a field of absolute chaos the likes of which you rarely see. Yes, you can still shoot the food. And yes, the game and your teammates are even snarkier and angrier when it happens.

And therein lays the problem. As much as Gauntlet wants to be the freewheeling alternative to other, more complex dungeon crawlers, it also seeks to deepen its decades-old gameplay, but does so in all the wrong ways. Ideally, a game like this would allow the player to slice and dice through enemies in one or two hits, but when all four classes are involved, even the most basic enemies, like the skeletons and mummies roaming the first stages, require putting some arduous work in. If friends are joining you, the challenge contributes to the sense of teamwork that naturally occurs when you have four different skill sets in play. If you're playing solo, you're guaranteed to play each level a few times over because an average grunt was able to demolish you in three hits, and you didn't kill enough enemies to earn a skull coin, the game's elusive version of a continue. All four characters have their own special versions of crowd-control skills--the warrior has a Zelda-ish spin attack, for instance, and the valkyrie throws her shield, Captain America-style--but the expected catharsis of taking out entire fields of your enemies in one fell swoop is nowhere to be found. Most of the time, you're stuck with standard attacks, and none are as precise or as free-flowing as you'd hope.

The ghosts of Gauntlet past.

Yes, you do have the ability to level up your characters. You can either buy new gear from the shopkeeper in the hub, or by use of a mastery system which rewards you for everything from killing a certain number of enemies with specials to getting yourself exploded. Pursuing mastery rewards gives Gauntlet a jolt of fun, but the rewards are slow coming, and should you perish during a stage, the game takes away the gold you've collected. And thus the stuff you could really use to get past that hard stage is out of reach until you clear the stage without it. Such cruel, cruel irony.

The end result is a game that seems stuck in an uncomfortable middle ground, harboring more intricacy and challenge than the Gauntlet pedigree implies, but too bare-bones of a package to stand tall next to the action role-playing games currently competing for your time. The new Gauntlet has charms, and teaming up to take down the endless hordes is one of its most gratifying ones, but in a game like this, you shouldn't have to fight so hard for your right to party.


17.20 | 0 komentar | Read More

Gallery: Nintendo Reveals 3DS Homepage Themes

Nintendo has showcased 47 new homepage themes for its 3DS handheld that fans can download individually for a small fee.

The downloadable themes give the 3DS a visual overhaul by adding new wallpapers and background images, as well as custom icons folders, music, and sound effects.

A gallery of the themes be found below, and features designs based on characters such as Mario, Link and Yoshi, as well as games such as Monster Hunter 4G and Animal Crossing. Also featured are more basic designs and wallpaper patterns.

Currently these operating system makeovers are only available in Japan, but Nintendo Europe recently mentioned an October release date for the west.

Prices start at 100 Yen, which equates to about $0.90 (£0.60), but do not sell for any more than 200 Yen.

Nintendo's new themes are available for both the 3DS and 3DS XL, and will also be compatible with the New Nintendo 3DS--the latest handheld version from Nintendo, featuring customisable back plates, as well as a second analogue stick, and NFC technology.

Though set to ship this year in Japan, the New Nintendo 3DS US release date is currently set for some time in 2015. It will also be region locked.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
3DS

17.20 | 0 komentar | Read More

GameSpot World of Warcraft: Warlords of Draenor ANZ Beta Key Giveaway

Written By Kom Limpulnam on Senin, 29 September 2014 | 17.20

Win a key to gain access to the World of Warcraft: Warlords of Draenor beta by entering your email address! Keys will only work in Australia and New Zealand regions.

Beta keys are redeemable via Battle.net. An active subscription to World of Warcraft and ownership of World of Warcraft: Mists of Pandaria is required to activate the World of Warcraft: Warlords of Draenor beta key. The number of keys up for grabs is limited, so be sure to redeem one while you can!


17.20 | 0 komentar | Read More

Xbox 360 Price Drops By A$100 in Australia

Microsoft Australia has announced a price drop for the Xbox 360, which will come into place from October 1.

The largest price drops affect the 250GB console and the 250GB Kinect console bundle, which will both drop by $100. See the chart on the right for more details on the respective new recommended retail prices.

In addition to the price drop, a 500GB Holiday Value Bundle and Xbox 360 Special Edition Blue Bundle were also revealed. The 500GB Holiday Value Bundle will include a copy of Call of Duty: Ghosts and Call of Duty: Black Ops II, as well as one month of access to Xbox Live Gold. A 500GB hard drive will also be included in this bundle. The Blue Bundle will include the same games and features, but with a blue-colored Xbox console and controller. The Blue Bundle will be sold exclusively at retailer EB Games. Both bundles will have a RRP of A$279.

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Xbox 360

17.20 | 0 komentar | Read More
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