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Quick Look: Grey Goo

Written By Kom Limpulnam on Sabtu, 24 Januari 2015 | 17.20

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  1. Should You Upgrade to the New 3DS?
  2. The Point - The Patent That Gave Us 20 Years of Loading Screens
  3. Why Does Rockstar Keep Delaying Games?
  4. No Man's Sky vs. Elite Dangerous vs. Star Citizen - What's the Difference?
  5. How To Level Up Quickly For GTA Heists
  6. PlayStation Plus Free Games of February
  7. 13 Greatest Couch Co-Op Games
  8. Quick Look: Grand Theft Auto: San Andreas Remastered
  9. Quick Look: iO
  10. Quick Look: Meme Run
  11. Quick Look: Resident Evil HD Remaster
  12. Quick Look: Sportsball
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Reality Check - Why The Martian Should Be A Video Game!

Flex those mental muscles and join Cam Robinson on a journey of discovery in Reality Check, the show that investigates the science behind your favourite games, and spawns a few wild theories of its own.

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Quick Look: iO

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Play

  1. Should You Upgrade to the New 3DS?
  2. The Point - The Patent That Gave Us 20 Years of Loading Screens
  3. Why Does Rockstar Keep Delaying Games?
  4. No Man's Sky vs. Elite Dangerous vs. Star Citizen - What's the Difference?
  5. How To Level Up Quickly For GTA Heists
  6. PlayStation Plus Free Games of February
  7. 13 Greatest Couch Co-Op Games
  8. Quick Look: Grand Theft Auto: San Andreas Remastered
  9. Quick Look: Grey Goo
  10. Quick Look: Meme Run
  11. Quick Look: Resident Evil HD Remaster
  12. Quick Look: Sportsball
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17.20 | 0 komentar | Read More

GS News Top 5 - Hatred Gets Adults Only Rating; Destiny Levelling Hack!

You need a javascript enabled browser to watch videos.

Play

  1. Should You Upgrade to the New 3DS?
  2. The Point - The Patent That Gave Us 20 Years of Loading Screens
  3. Why Does Rockstar Keep Delaying Games?
  4. No Man's Sky vs. Elite Dangerous vs. Star Citizen - What's the Difference?
  5. How To Level Up Quickly For GTA Heists
  6. PlayStation Plus Free Games of February
  7. 13 Greatest Couch Co-Op Games
  8. Quick Look: Grand Theft Auto: San Andreas Remastered
  9. GS News - Windows 10 Free Upgrade; Microsoft's New Hologram Headgear!
  10. GS News - Borderlands + State of Decay Next-Gen Remasters Incoming!
  11. GS News - New Sid Meier Game Announced; Man Dies After Gaming Binge
  12. GS News Top 5 - The War Z Sells 3 Million Copies; Evolve Beta Is Open!
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Blitzkrieg 3 An MMORTS That Might Actually Work

Written By Kom Limpulnam on Jumat, 23 Januari 2015 | 17.21

A game to gain the MMO characterization needs to have a huge open world and a large amount of players interacting in it. This is just a multiplayer game.

On another thing that bugs me, why do every beloved franchise needs to be turned into a watered down multiplayer game?! MS could have funded a great forth AoE instead she puts out a crappy F2P and the same goes for flight simulator with its awful successor MS Flight. Mechwarrior online is crap, silent hunter online is crap, anno online is crap, the old republic is crap, the new simcity is crap. Blitzgrieg 3 had no reason to be a multiplayer online only game.

And I can tell you, I fancy not the idea of a mmo pokemon, and I couldn't care less of the elder scrolls online even if it was good


17.21 | 0 komentar | Read More

Come See GameSpot at PAX South 2015

PAX is coming to Texas this weekend, and GameSpot is going to be there in full force. If you're going to be at the community-focused gaming event in Texas, why not stop by and say, "Hi!"? Here are the awesome panels we're hosting.

Why the Games Industry is Still Good

  • What is it? If you're part of or follow the video game industry, it's because your love for it knows no bounds. Game developers, publishers, and media gather for super happy funtimes to discuss why the industry is still a great place to be and why you (yes you want) want to join us.
  • Who's on it? Alexa Ray Corriea [Editor, GameSpot], Aaron Linde [Writer, Gearbox Software], Samantha Kalman [Developer, Sentris, Timbre Interactive], Will Powers [PR and Marketing Manager, Deep Silver], Eric Neustadter [Xbox Live Operations Architect, Microsoft]
  • When is it? Friday 11AM-Noon
  • More panel info here.

Firaxis Games Megapanel at PAX South

  • What is it? Legendary game designer Sid Meier along with the lead designers from the award-winning strategy title, Sid Meier's Civilization: Beyond Earth get together to talk about Firaxis games!
  • Who's on it? Chris Watters [Host, GameSpot], Sid Meier, David McDonough, Will Miller
  • When is it? Saturday 11AM-Noon
  • More panel info here.

GameSpot's Crowdsourced Top 10 Video Edit - LIVE!

  • What is it? Top 10 videos about video games sit at the peak of all human expression and creative endeavor. But did you know that you can easily crap one out in under an hour with the help of a bunch of strangers? Watch an auditorium full of random people come together to script, edit, voice, and publish a "Top 10" video on GameSpot.com live on stage. Will the video be our industry's magnum opus? Will it be terrible? Will Danny & Andy get fired? Come see for yourself!
  • Who's on it? Danny O'Dwyer [Host, GameSpot], Andy Bauman [Video Producer, GameSpot]When is it?
  • When is it? Saturday 2PM-3PM
  • More panel info here.

We hope to see you there!

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PS4
Wii U
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Blackguards 2 Review

It feels awfully good to be bad. Tactical role-playing game Blackguards 2 understands that letting out those inner demons to play a villain can be one of the most cathartic things about playing a game. In this case, Daedalic Entertainment taps right into the evil vein with a deliciously dark tale that glories in such black-hatted pastimes as taking slaves, okaying battlefield massacres, and hanging prisoners as a cost-effective alternative to feeding them. This unrelentingly grim plot personality is further enhanced with smart game mechanics and devious (if a little plodding) combat that offers challenges both on the battlefield and when tricking out your anti-heroes. Gimmick and gameplay are blended into a satisfying mix that comes out as a unique concoction equal to much more than the sum of its parts, especially if you occasionally like to walk on the dark side.

Blackguards 2's heart may just be two sizes too small. Like the game's early-2014 predecessor, The Dark Eye: Blackguards (despite the minor name change, this sequel still takes its rules and setting from the German pen-and-paper roleplaying game The Dark Eye), Daedalic Entertainment is once again offering up a bleak experience in which you play the bad guys in a single player-only campaign (the only mode of play). This time out the evil crew is led by new protagonist Cassia, a noblewoman who begins the game in a tough spot. Really tough. Instead of calling a divorce attorney, her kingly hubby Marwan has dumped her into a maze-like dungeon to be driven mad by loneliness or killed by the thousands of giant poisonous spiders that call the place home. Cassia manages to escape after four long years, but by the time she leaves her eight-legged buddies she's both crazy and facially deformed by the spider venom. Instead of adopting a cheerful, Rocky Dennis approach to the world, though, she turns into a cruel, raving nutbag obsessed with killing her ex and taking over the kingdom via using the worst people in the land as henchmen and recruiting a gang of brutal mercenaries to serve as her shock troops.

The pace is a little leisurely, but the payoff is worth your patience.

Not much here is played for laughs. Cassia is disturbingly insane. One of the dialogue options lets her talk to herself, which generally results in loony ramblings like "Everything is staring at me with eyes like thorns...they want to prick me to see if I bleed!" So, nuts, but certainly not in a ha-ha way. Cassia quickly turns into a gaming anti-hero for the ages. Her gang of lecherous, miserly, sadistic, and suicidal comrades are just as reprehensible, with a host of psychiatric disorders taken straight from the DSM-5. All are brought to life through lengthy and varied conversational options offered up constantly through the campaign during the hub camp and town screens between missions, when you can trade off between chatting with your murderous pals and shopping for gear. Personalities are well established through insightful scripting and impressive voice acting. All become distinct individuals in the end, although some of these distinctions are based on cardboard-cutout characterizations pulled from fantasy clichés such as the noble barbarian and the covetous dwarf.

Everything gets nastier as the game goes along. Cassia is regularly given the option to be extra dastardly through choices in which you can threaten prisoners, okay massacres, set up seductions, and hang prisoners after a battle because you don't want to spend any money on keeping them alive. That said, the main plot is something of a letdown. While Cassia and the other lead characters are certainly memorable, they are not particularly well-rounded. Too much is left unexplained, and even the story quests are convoluted. The main quest deals with something called the Melodies of the Creators, which are used to control monsters. Who are these Creators? What's their deal? Well, they're an "alliance of chimerologists," of course. Everything clear yet? The more the characters talk, the more obscure everything becomes.

Daedalic Entertainment taps right into the evil vein with a deliciously dark tale that glories in such black-hatted pastimes as taking slaves, okaying battlefield massacres, and hanging prisoners as a cost-effective alternative to feeding them.

One area where Blackguards 2 is crystal clear is its mechanics. The game is centered on the traditional tactical RPG formula in which you assemble a party of adventurers, buff them with various skills, spells, weapons, and gear, and then tackle a couple of dozen locales on a main world map en route to taking down Marwan. The progression is generally linear, with you choosing the next town or site to attack based on a brief description featuring its challenge rating and some basic information about what will be found there. Actual conquering, of course, is done through battles staged on turn-based maps laid out in hex grids similar to those found in games of similar ilk, from Heroes of Might and Magic through Disciples.

So, there isn't much originality here, although everything has been extremely well done. The basics of gameplay are acceptably basic. Characters come with three core skills in vitality, endurance, and astral, with only the latter needing a bit of added explanation (think mana). All of the menu screens are intuitive, so anyone with even the slightest bit of roleplaying experience will quickly be able to figure out the lay of the land here. The only misstep comes with the paper doll interface used for equipping characters, as there seems to be no easy way to compare weapons and armor to quickly determine whether you need to swap out gear for better stats.

Extensive, colorful dialogue make even some of the more cardboard characters memorable and distinctive.

The sole bit of complexity in Blackguards 2 comes right where it is needed, with extensive character customization options. Everything here is pretty much wide open. The system is entirely based on Adventure Points earned in combat. Accumulate these in battle, then take a break back in the static town menu screen hubs to spend them on five core skill groupings--weapon talents, skill talents, spells, special maneuvers, and special abilities. There are no classes or rigid levels; just a whole lot of choices that let you freewheel when it comes to crafting villains. Again, there isn't anything here that reinvents the wheel. Skills include the usual RPG amenities like dual-wielding, armor wearing, powerhouse blows, and ability buffs. The spellbook is loaded with standards that let you throw around fireballs, launch lightning bolts, toss up magic shields, and so forth. About the only tip to originality comes from some of the names. Lightning Find You! and Witch's Spit may have familiar effects, but at least their names haven't been cribbed from the usual Gary Gygax playbook.

Battles are equally well crafted. The battle-arena maps are cunningly crafted and the opposition is drawn from a range of human adventurer types and monsters. As with the story, the maps are dark, ominous, and leave a lot unexplained, to the point that they seem somewhat puzzle-like. The look of the game is nicely gothic, with a dark color palette livened up only by magical explosions. Maps typically feature something to figure out, and this usually ties directly into how to wipe out your enemies. Taking a good look at your surroundings before even placing your troops, let alone starting any combat, is essential. You might need to determine the purpose of suspicious hanging bells (dammit, they summon reinforcements), what the deal is with oddly stacked crates (ah, you can topple them onto enemies), or simply gauge the best time to choose the better part of valor and run away from respawning thugs instead of trying to get to every loot chest in the vicinity. The only sore spot is the limited camera, which is difficult to position properly to see the action and is frequently blocked by parts of the level architecture.

Cassia's time in the spider-infested dungeons made a real impression on her.

The challenge is reasonable on all difficulty settings--easy means easy, hard means hard--and it ramps up in a smooth fashion that allows your skill to grow with the game. Loot drops and the availability of cool weapons, armor, and magical goodies in shops is also steadily stepped up. Item progression is handled beautifully, in that just enough new gear is doled out per battle to keep you interested, while never straying into overkill Monty Haul territory. Pace is the one flaw. Maps are large and most spells and weapons do only moderate damage at the best of times (especially in the early hours). This results in lengthy battles that can be frustrating, especially when you're steamrolling the opposition and victory is a foregone conclusion. Taking an extra 20 minutes to dispose of a bunch of half-naked slaves who are nothing but fireball fodder is a waste of time for all concerned. A leaner and meaner campaign would have been preferable to the somewhat padded 20 or so hours featured in the campaign as it stands.

Sometimes, bad is good. Blackguards 2 may start off as a something of a bad-guy gimmick, but it soon transcends the wow factor inspired by the dark gothic setting and the baleful protagonists. Come for the evil, stay for the brilliantly realized and addictive tactical game loaded with depth and challenge.


17.20 | 0 komentar | Read More

Mysterious Image From Xbox Community Manager Isn't Actually Official

I'm more intrigued by the fine details of the image - those red and green dots surrounding the two bars, and the the lines along the sides and tops of the bars.

At first glance I wanted to say it reminded me of a level from Joust, or Jetpack, or something...  But that is probably wrong.

It probably has something to do with the hologram technology.  It looks kind of holographic, so maybe it is actually a 3D image that makes more sense when viewed in 3D?


17.20 | 0 komentar | Read More

GS News - Windows 10 Free Upgrade; Microsoft’s New Hologram Headgear!

Written By Kom Limpulnam on Kamis, 22 Januari 2015 | 17.21

"And in news that shouldn't surprise anybody..."  This is what I like, the little bits of humour, when others take over the news they kinda overdo it.

The most impressive Windows 10 news is just too dreamy right now, but I guess we'll see how it plays out.  I do like the free upgrade, and it shows a general trend away from their old model of charging relatively high prices for Windows.  When Windows 8 launched, they offered it as an upgrade for only $15 for awhile, and they made no real effort to actually check you had a previous Windows, you just filled out a form and got the key.  Now with a totally free upgrade it's an even more aggressive move.  I guess that's no surprise though, the industry is now all about getting people onto your platform so they'll consume your services, rather than the upfront money way it used to be.

I wonder if that free upgrade applies to all customers, all businesses and institutions and such with different kinds of existing licensing, or just certain types of customers.


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Microsoft Won't Force Games to Support Cross-Platform Play

Following today's announcement that the Xbox One will support cross-platform play with PC later this year, Microsoft's top gaming boss, Phil Spencer, has spoken out to calm concerns that the company might force developers to support the feature. That's not the case, he says.

Fable Legends

"I think [cross-platform play is] an enabling technology to make games great," Spencer said today as part of a group interview attended by GameSpot. "If somebody decides that cross-platform play isn't something that's going to make their game great, there's no way I'd ever create a [publishing requirement] that says you must do this."

Spencer was also asked how Microsoft plans to keep the playing fields level for games that support cross-platform integration between Xbox One and PC. After all, PC players get to use a mouse, which many consider to be superior to a controller in terms of responsiveness.

The Xbox executive acknowledged that a mouse has a far greater rotation speed than a traditional controller, but pointed out that developers are likely to find ways to balance things out.

As an example, Spencer said developers might choose to make specific playlists that only allow players to use a controller or keyboard and mouse. Developers could also make playlists that allow both control setups, he said.

"In the end, some people are hardcore about the competition, and some people just want to have fun playing," he said. "I want to make sure we're enabling both."

Lionhead's Fable Legends will be among the first games to support cross-platform play between Xbox One and PC when the game is released later this year.

Windows 10 Briefing: All the News

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Fable Legends

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